The
financial crisis of 2007-09 hurt us all but some were hit harder than others.
In particular, those with weak skills in financial literacy were particularly
vulnerable to mortgage brokers selling subprime loans, with adjustable interest
rates (but only upwards) and massive prepayment penalties. But the key question
is how to improve the financial literacy levels of consumers? The traditional
methods of classroom education have only had limited success in raising
financial literacy scores for those who chose to sit through the classes. One
must therefore ask, “What other methods might work?”
Professor
Annamaria Lusardi of George Washington University’s School of Business is setting
out to answer just that question. Working with the US Federal Reserve Board,
GWU has established a series of lectures and discussions on financial literacy through its Financial Literacy Seminar Series.
The lecture on April 20 presented three very different approaches: (1) beefing
up the rural library system in the US, (2) distributing both videos and written
materials to selected households and (3) providing online games to help gamers
learn better financial management skills. All three are geared towards
encouraging consumers to save for the future.
The
first approach of delivering financial education through the library system was
tried in the state of Iowa. Professor Cynthia Fletcher of Iowa State University
explained how they developed a program for rural libraries (smart investing@your library), piloting it in one
library then expanding the project to 25 more libraries. They put together a
user-friendly website of educational materials for users. With support from the FINRA Investor
Education Foundation, they also expanded the libraries’ finance collections,
such as a subscription to Value Line which provides valuable investor research
on companies. However the third area was probably the most important—they trained
librarians in financial literacy. In many small towns, librarians are highly
respected as source of information and advice. The thought was to give the
front-line staff of the libraries key information on how to access and
interpret investment information so that they could share their insights with
the users of the library. The researchers noted a 14-28 percent improvement in
knowledge of users--and a 53 percent increase in the confidence of all the
participating librarians. Best of all, the total budget for the program was
under $100,000. It appears that this was a clear winner for rural areas where
libraries are an important part of the social infrastructure.
The
second approach of using both written materials and videos to reach young
workers was presented by Dr. Joanne Yoong of the RAND Corporation. This study
was funded by the Social Security Administration through the Financial Literacy Center, and focuses on teaching five key lessons that form the foundation of
financial planning for the long-term: (1) harness the power of compounding for
investments, (2) understand the impact of inflation on investments, (3)
diversify investment portfolios, (4) take advantage of tax-preferred
investments and (5) make the most of employer-sponsored matching within your
corporate-sponsored 401(k) pension program. Using simple rules of thumb, the
videos were able to make clear and easy-to-remember points. The movie we saw emphasized
the need to start saving early. If you begin to set aside $4,000 a year at age
21 (and can obtain a 7 percent return), you will have over $1 million by the
age of 65. Starting just ten years later at age 31 requires double the
amount--$8,000 each year. With stacks of $100 bills, the two actors were able
to show just how effective compounding can be over a lifetime.
However
it was the third approach that was the most fun. Nick Maynard of Doorways to
Dreams described one of their most popular games, FarmBlitz. Their strategy is
to use visual clues to motivate the users. In the game, the user inherits a
farm and then learns how to borrow to buy seeds and fertilizer for the crops.
Debt service is represented by bunny rabbits, which rapidly multiply over time.
The farm earnings are represented by trees that grow at glacial pace. What we
did not see—but is probably part of the game—is if the bunnies start to eat the
crops if a player’s debt gets out of control. The D2D program also includes
Bite Club, complete with vampires as disco dancers. The gamer is the manager of
a vampire “day” club and needs to successfully manage her club while also
taking care of personal finance matters like paying off students and saving for
retirement.
D2D
is testing how its games can improve the financial capability of employees,
particularly around retirement savings. As the introduction to Bite Club warns, when you are a vampire, being dead can be fun. Being dead broke is something else altogether. The game has been tested with Staples in conjunction with New York Life, which provides retirement services for employees. By using product placement as part
of the game of Bite Club, the game encourages employees to click on the website
of Staples’s retirement funds manager and obtain more information about the
savings program. In addition, at key moments, in the game, players are prompted
to take real world actions to build financial capability. The Staples pilot tests have observed strong
employee response, with over 9,000 employees engaging with the game. Most interesting, one pilot tracked that 11%
of employees took a positive action in their retirement account. You can find the games and try them out
yourself at http://financialentertainment.org/.
In
the meantime, Safe and Fair Finance Blog would like to thank Professor Lusardi
and all of her presenters for a fascinating look into the future of financial
education.
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